Hermes SDK Documentation
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Polygon retargeting settings. More...
#include <CoreSdkWrapperTypes.h>
Public Attributes | |
float | m_MatchSameSpeed = 0.0f |
Compensate for skeleton size in movement speed. | |
float | m_HipHeightMultiplier = 1.0f |
Change the height of the skeleton's hips. More... | |
float | m_LegWidth = 0.0f |
float | m_KneeRotation = 0.0f |
float | m_ShoulderForwardOffset = 0.0f |
float | m_ShoulderHeightOffset = 0.0f |
float | m_ShoulderForwardRotationMultiplier = 1.0f |
float | m_ShoulderHeightRotationMultiplier = 1.0f |
float | m_ElbowRotation = 0.0f |
HandLocalTo | m_HandLocalPosition = HandLocalTo::eHANDLOCALTO_ARMS |
HandLocalTo | m_HandLocalRotation = HandLocalTo::eHANDLOCALTO_ROOT |
float | m_ArmSpacing = 0.0f |
float | m_ArmLengthMultiplier = 1.0f |
float | m_ArmIK = 0.0f |
bool | m_HandRotationLocal = false |
float | m_HandForwardOffset = 0.0f |
float | m_HandWidthOffset = 0.0f |
float | m_HandHeightOffset = 0.0f |
float | m_HandForwardMultiplier = 1.0f |
float | m_HandWidthMultiplier = 1.0f |
float | m_HandHeightMultiplier = 1.0f |
float | m_DefaultHipBend = 0.0f |
float | m_DefaultSpineBend = 0.0f |
float | m_DefaultNeckBend = 0.0f |
float | m_SpineBendMultiplier = 1.0f |
float | m_SpineAngleMultiplier = 1.0f |
float | m_SpineTwistMultiplier = 1.0f |
Polygon retargeting settings.
float RetargetingSettings::m_HipHeightMultiplier = 1.0f |
Change the height of the skeleton's hips.
A value below 1.0 will lower the hips. The knees will be bent to handle this if necessary. A value above 1.0 will raise the hips. The legs will be straightened to handle this if necessary. This can straighten the legs of characters that have bent knees by default.