Hermes SDK Documentation
Public Attributes | List of all members
RetargetingSettings Struct Reference

Polygon retargeting settings. More...

#include <CoreSdkWrapperTypes.h>

Public Attributes

float m_MatchSameSpeed = 0.0f
 Compensate for skeleton size in movement speed.
 
float m_HipHeightMultiplier = 1.0f
 Change the height of the skeleton's hips. More...
 
float m_LegWidth = 0.0f
 
float m_KneeRotation = 0.0f
 
float m_ShoulderForwardOffset = 0.0f
 
float m_ShoulderHeightOffset = 0.0f
 
float m_ShoulderForwardRotationMultiplier = 1.0f
 
float m_ShoulderHeightRotationMultiplier = 1.0f
 
float m_ElbowRotation = 0.0f
 
HandLocalTo m_HandLocalPosition = HandLocalTo::eHANDLOCALTO_ARMS
 
HandLocalTo m_HandLocalRotation = HandLocalTo::eHANDLOCALTO_ROOT
 
float m_ArmSpacing = 0.0f
 
float m_ArmLengthMultiplier = 1.0f
 
float m_ArmIK = 0.0f
 
bool m_HandRotationLocal = false
 
float m_HandForwardOffset = 0.0f
 
float m_HandWidthOffset = 0.0f
 
float m_HandHeightOffset = 0.0f
 
float m_HandForwardMultiplier = 1.0f
 
float m_HandWidthMultiplier = 1.0f
 
float m_HandHeightMultiplier = 1.0f
 
float m_DefaultHipBend = 0.0f
 
float m_DefaultSpineBend = 0.0f
 
float m_DefaultNeckBend = 0.0f
 
float m_SpineBendMultiplier = 1.0f
 
float m_SpineAngleMultiplier = 1.0f
 
float m_SpineTwistMultiplier = 1.0f
 

Detailed Description

Polygon retargeting settings.

Member Data Documentation

◆ m_HipHeightMultiplier

float RetargetingSettings::m_HipHeightMultiplier = 1.0f

Change the height of the skeleton's hips.

A value below 1.0 will lower the hips. The knees will be bent to handle this if necessary. A value above 1.0 will raise the hips. The legs will be straightened to handle this if necessary. This can straighten the legs of characters that have bent knees by default.


The documentation for this struct was generated from the following file: